Notes from the
anti-cheat front.
How detections are built, why false bans happen and how we remove them, and practical guides for running a cleaner FiveM server.
False bans are bugs, not bad luck
An anti-cheat that bans one innocent player loses more trust than it gains by catching ten cheaters. How we hunt down false positives, and why "raise the threshold" is almost never the fix.
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False bans are bugs, not bad luck
An anti-cheat that bans one innocent player loses more trust than it gains by catching ten cheaters. How we hunt down false positives, and why "raise the threshold" is almost never the fix.
Screen share is over: a forensic scan in 30 seconds
Watching a suspect click through folders on a screen share proves very little. Here is what a forensic scan looks at instead, and why deleted cheats still leave traces.
Lock down your server events before a cheater finds them
Most "money hacks" are not hacks at all, just a cheat calling a server event your script trusted too much. Five habits that close the most common holes in FiveM resources.
A ban appeal process your players will actually trust
Appeals are where a community decides whether your anti-cheat is fair. Evidence, clear timelines and one simple rule turn them from shouting matches into quick decisions.
How FiveM cheats work, and where they can be caught
Executors, Lua injection, menus, external ESP: a plain-language map of the cheat landscape for server owners, and the layer where each kind gives itself away.
Run a cleaner server.
Live screen monitoring, video evidence on every ban and a forensic scanner in one panel.